Class ClientboundUpdateAdvancementsPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundUpdateAdvancementsPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundUpdateAdvancementsPacket(boolean reset, @NonNull Advancement[] advancements, @NonNull String[] removedAdvancements, @NonNull Map<String, Map<String, Long>> progress, boolean showAdvancements) ClientboundUpdateAdvancementsPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanlonggetAchievedDate(@NonNull String advancementId, @NonNull String criterionId) @NonNull Advancement[]getProgress(@NonNull String advancementId) @NonNull String[]inthashCode()booleanisReset()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundUpdateAdvancementsPacketwithAdvancements(@NonNull Advancement[] advancements) @NonNull ClientboundUpdateAdvancementsPacket@NonNull ClientboundUpdateAdvancementsPacketwithRemovedAdvancements(@NonNull String[] removedAdvancements) @NonNull ClientboundUpdateAdvancementsPacketwithReset(boolean reset) @NonNull ClientboundUpdateAdvancementsPacketwithShowAdvancements(boolean showAdvancements) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundUpdateAdvancementsPacket
public ClientboundUpdateAdvancementsPacket(io.netty.buffer.ByteBuf in) -
ClientboundUpdateAdvancementsPacket
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Method Details
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getProgress
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getAchievedDate
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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isReset
public boolean isReset() -
getAdvancements
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getRemovedAdvancements
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getProgress
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isShowAdvancements
public boolean isShowAdvancements() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withReset
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withAdvancements
public @NonNull ClientboundUpdateAdvancementsPacket withAdvancements(@NonNull @NonNull Advancement[] advancements) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withRemovedAdvancements
public @NonNull ClientboundUpdateAdvancementsPacket withRemovedAdvancements(@NonNull @NonNull String[] removedAdvancements) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withProgress
public @NonNull ClientboundUpdateAdvancementsPacket withProgress(@NonNull @NonNull Map<String, Map<String, Long>> progress) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withShowAdvancements
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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