Class ClientboundSetDefaultSpawnPositionPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundSetDefaultSpawnPositionPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundSetDefaultSpawnPositionPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundSetDefaultSpawnPositionPacket

      public ClientboundSetDefaultSpawnPositionPacket(io.netty.buffer.ByteBuf in)
    • ClientboundSetDefaultSpawnPositionPacket

      public ClientboundSetDefaultSpawnPositionPacket(GlobalPos globalPos, float yaw, float pitch)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getGlobalPos

      public GlobalPos getGlobalPos()
    • getYaw

      public float getYaw()
    • getPitch

      public float getPitch()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withGlobalPos

      public @NonNull ClientboundSetDefaultSpawnPositionPacket withGlobalPos(GlobalPos globalPos)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withYaw

      public @NonNull ClientboundSetDefaultSpawnPositionPacket withYaw(float yaw)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withPitch

      public @NonNull ClientboundSetDefaultSpawnPositionPacket withPitch(float pitch)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).