Class ClientboundGameEventPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundGameEventPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundGameEventPacket(@NonNull GameEvent notification, GameEventValue value) ClientboundGameEventPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull GameEventgetValue()inthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundGameEventPacketwithNotification(@NonNull GameEvent notification) @NonNull ClientboundGameEventPacketwithValue(GameEventValue value) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundGameEventPacket
public ClientboundGameEventPacket(io.netty.buffer.ByteBuf in) -
ClientboundGameEventPacket
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getNotification
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getValue
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withNotification
public @NonNull ClientboundGameEventPacket withNotification(@NonNull @NonNull GameEvent notification) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withValue
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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