Class ClientboundDebugChunkValuePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.debug.ClientboundDebugChunkValuePacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundDebugChunkValuePacket(int chunkX, int chunkZ, DebugSubscriptions subscriptionType, @Nullable DebugInfo subscription) ClientboundDebugChunkValuePacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanintint@Nullable DebugInfointhashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundDebugChunkValuePacketwithChunkX(int chunkX) @NonNull ClientboundDebugChunkValuePacketwithChunkZ(int chunkZ) @NonNull ClientboundDebugChunkValuePacketwithSubscription(@Nullable DebugInfo subscription) @NonNull ClientboundDebugChunkValuePacketwithSubscriptionType(DebugSubscriptions subscriptionType) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundDebugChunkValuePacket
public ClientboundDebugChunkValuePacket(io.netty.buffer.ByteBuf in) -
ClientboundDebugChunkValuePacket
public ClientboundDebugChunkValuePacket(int chunkX, int chunkZ, DebugSubscriptions subscriptionType, @Nullable @Nullable DebugInfo subscription)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getChunkX
public int getChunkX() -
getChunkZ
public int getChunkZ() -
getSubscriptionType
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getSubscription
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withChunkX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withChunkZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withSubscriptionType
public @NonNull ClientboundDebugChunkValuePacket withSubscriptionType(DebugSubscriptions subscriptionType) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withSubscription
public @NonNull ClientboundDebugChunkValuePacket withSubscription(@Nullable @Nullable DebugInfo subscription) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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