Class ServerboundInteractPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionServerboundInteractPacket(int entityId, org.cloudburstmc.math.vector.Vector3d location, boolean isSneaking) ServerboundInteractPacket(int entityId, Hand hand, org.cloudburstmc.math.vector.Vector3d location, boolean isSneaking) ServerboundInteractPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanintgetHand()org.cloudburstmc.math.vector.Vector3dinthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ServerboundInteractPacketwithEntityId(int entityId) @NonNull ServerboundInteractPacket@NonNull ServerboundInteractPacketwithLocation(org.cloudburstmc.math.vector.Vector3d location) @NonNull ServerboundInteractPacketwithSneaking(boolean isSneaking) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ServerboundInteractPacket
public ServerboundInteractPacket(int entityId, org.cloudburstmc.math.vector.Vector3d location, boolean isSneaking) -
ServerboundInteractPacket
public ServerboundInteractPacket(io.netty.buffer.ByteBuf in) -
ServerboundInteractPacket
public ServerboundInteractPacket(int entityId, Hand hand, org.cloudburstmc.math.vector.Vector3d location, boolean isSneaking)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getEntityId
public int getEntityId() -
getHand
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getLocation
public org.cloudburstmc.math.vector.Vector3d getLocation() -
isSneaking
public boolean isSneaking() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withHand
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withLocation
public @NonNull ServerboundInteractPacket withLocation(org.cloudburstmc.math.vector.Vector3d location) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withSneaking
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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