Class ClientboundSetTimePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundSetTimePacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundSetTimePacket(long gameTime, long dayTime, boolean tickDayTime) ClientboundSetTimePacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanlonglonginthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundSetTimePacketwithDayTime(long dayTime) @NonNull ClientboundSetTimePacketwithGameTime(long gameTime) @NonNull ClientboundSetTimePacketwithTickDayTime(boolean tickDayTime) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundSetTimePacket
public ClientboundSetTimePacket(io.netty.buffer.ByteBuf in) -
ClientboundSetTimePacket
public ClientboundSetTimePacket(long gameTime, long dayTime, boolean tickDayTime)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getGameTime
public long getGameTime() -
getDayTime
public long getDayTime() -
isTickDayTime
public boolean isTickDayTime() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withGameTime
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withDayTime
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withTickDayTime
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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