Class ClientboundBlockDestructionPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundBlockDestructionPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundBlockDestructionPacket(int breakerEntityId, @NonNull org.cloudburstmc.math.vector.Vector3i position, @NonNull BlockBreakStage stage) ClientboundBlockDestructionPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanint@NonNull org.cloudburstmc.math.vector.Vector3i@NonNull BlockBreakStagegetStage()inthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundBlockDestructionPacketwithBreakerEntityId(int breakerEntityId) @NonNull ClientboundBlockDestructionPacketwithPosition(@NonNull org.cloudburstmc.math.vector.Vector3i position) @NonNull ClientboundBlockDestructionPacketwithStage(@NonNull BlockBreakStage stage) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundBlockDestructionPacket
public ClientboundBlockDestructionPacket(io.netty.buffer.ByteBuf in) -
ClientboundBlockDestructionPacket
public ClientboundBlockDestructionPacket(int breakerEntityId, @NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position, @NonNull @NonNull BlockBreakStage stage)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getBreakerEntityId
public int getBreakerEntityId() -
getPosition
@NonNull public @NonNull org.cloudburstmc.math.vector.Vector3i getPosition() -
getStage
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withBreakerEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPosition
public @NonNull ClientboundBlockDestructionPacket withPosition(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withStage
public @NonNull ClientboundBlockDestructionPacket withStage(@NonNull @NonNull BlockBreakStage stage) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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