Class ClientboundTestInstanceBlockStatus
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundTestInstanceBlockStatus
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundTestInstanceBlockStatus(io.netty.buffer.ByteBuf in) ClientboundTestInstanceBlockStatus(net.kyori.adventure.text.Component status, @Nullable org.cloudburstmc.math.vector.Vector3i size) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@Nullable org.cloudburstmc.math.vector.Vector3igetSize()net.kyori.adventure.text.ComponentinthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundTestInstanceBlockStatuswithSize(@Nullable org.cloudburstmc.math.vector.Vector3i size) @NonNull ClientboundTestInstanceBlockStatuswithStatus(net.kyori.adventure.text.Component status) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundTestInstanceBlockStatus
public ClientboundTestInstanceBlockStatus(io.netty.buffer.ByteBuf in) -
ClientboundTestInstanceBlockStatus
public ClientboundTestInstanceBlockStatus(net.kyori.adventure.text.Component status, @Nullable @Nullable org.cloudburstmc.math.vector.Vector3i size)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getStatus
public net.kyori.adventure.text.Component getStatus() -
getSize
@Nullable public @Nullable org.cloudburstmc.math.vector.Vector3i getSize() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withStatus
public @NonNull ClientboundTestInstanceBlockStatus withStatus(net.kyori.adventure.text.Component status) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withSize
public @NonNull ClientboundTestInstanceBlockStatus withSize(@Nullable @Nullable org.cloudburstmc.math.vector.Vector3i size) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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