Class ClientboundBundlePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundBundlePacket
- All Implemented Interfaces:
Packet,MinecraftPacket
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Constructor Details
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ClientboundBundlePacket
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getPackets
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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