Class ClientboundPlayerAbilitiesPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundPlayerAbilitiesPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundPlayerAbilitiesPacket(boolean invincible, boolean canFly, boolean flying, boolean creative, float flySpeed, float walkSpeed) ClientboundPlayerAbilitiesPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanfloatfloatinthashCode()booleanisCanFly()booleanbooleanisFlying()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundPlayerAbilitiesPacketwithCanFly(boolean canFly) @NonNull ClientboundPlayerAbilitiesPacketwithCreative(boolean creative) @NonNull ClientboundPlayerAbilitiesPacketwithFlying(boolean flying) @NonNull ClientboundPlayerAbilitiesPacketwithFlySpeed(float flySpeed) @NonNull ClientboundPlayerAbilitiesPacketwithInvincible(boolean invincible) @NonNull ClientboundPlayerAbilitiesPacketwithWalkSpeed(float walkSpeed) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundPlayerAbilitiesPacket
public ClientboundPlayerAbilitiesPacket(io.netty.buffer.ByteBuf in) -
ClientboundPlayerAbilitiesPacket
public ClientboundPlayerAbilitiesPacket(boolean invincible, boolean canFly, boolean flying, boolean creative, float flySpeed, float walkSpeed)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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isInvincible
public boolean isInvincible() -
isCanFly
public boolean isCanFly() -
isFlying
public boolean isFlying() -
isCreative
public boolean isCreative() -
getFlySpeed
public float getFlySpeed() -
getWalkSpeed
public float getWalkSpeed() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withInvincible
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withCanFly
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withFlying
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withCreative
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withFlySpeed
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withWalkSpeed
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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