Class ClientboundPlayerRotationPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundPlayerRotationPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundPlayerRotationPacket(float yRot, boolean relativeY, float xRot, boolean relativeX) ClientboundPlayerRotationPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanfloatgetXRot()floatgetYRot()inthashCode()booleanbooleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundPlayerRotationPacketwithRelativeX(boolean relativeX) @NonNull ClientboundPlayerRotationPacketwithRelativeY(boolean relativeY) @NonNull ClientboundPlayerRotationPacketwithXRot(float xRot) @NonNull ClientboundPlayerRotationPacketwithYRot(float yRot) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundPlayerRotationPacket
public ClientboundPlayerRotationPacket(io.netty.buffer.ByteBuf in) -
ClientboundPlayerRotationPacket
public ClientboundPlayerRotationPacket(float yRot, boolean relativeY, float xRot, boolean relativeX)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getYRot
public float getYRot() -
isRelativeY
public boolean isRelativeY() -
getXRot
public float getXRot() -
isRelativeX
public boolean isRelativeX() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withYRot
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withRelativeY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withXRot
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withRelativeX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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