Class ClientboundSetEntityMotionPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.ClientboundSetEntityMotionPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
-
Constructor Summary
ConstructorsConstructorDescriptionClientboundSetEntityMotionPacket(int entityId, org.cloudburstmc.math.vector.Vector3d movement) ClientboundSetEntityMotionPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanintorg.cloudburstmc.math.vector.Vector3dinthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundSetEntityMotionPacketwithEntityId(int entityId) @NonNull ClientboundSetEntityMotionPacketwithMovement(org.cloudburstmc.math.vector.Vector3d movement) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
-
Constructor Details
-
ClientboundSetEntityMotionPacket
public ClientboundSetEntityMotionPacket(io.netty.buffer.ByteBuf in) -
ClientboundSetEntityMotionPacket
public ClientboundSetEntityMotionPacket(int entityId, org.cloudburstmc.math.vector.Vector3d movement)
-
-
Method Details
-
serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
-
shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
-
getEntityId
public int getEntityId() -
getMovement
public org.cloudburstmc.math.vector.Vector3d getMovement() -
equals
-
canEqual
-
hashCode
public int hashCode() -
toString
-
withEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withMovement
public @NonNull ClientboundSetEntityMotionPacket withMovement(org.cloudburstmc.math.vector.Vector3d movement) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-