Class ServerboundAcceptCodeOfConductPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.configuration.serverbound.ServerboundAcceptCodeOfConductPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ServerboundAcceptCodeOfConductPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ServerboundAcceptCodeOfConductPacket

      public ServerboundAcceptCodeOfConductPacket(io.netty.buffer.ByteBuf in)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.