Class ServerboundAcceptCodeOfConductPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.configuration.serverbound.ServerboundAcceptCodeOfConductPacket
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Packet,MinecraftPacket
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidserialize(io.netty.buffer.ByteBuf buf) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ServerboundAcceptCodeOfConductPacket
public ServerboundAcceptCodeOfConductPacket(io.netty.buffer.ByteBuf in)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf buf) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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