Class ServerboundMovePlayerPosPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundMovePlayerPosPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionServerboundMovePlayerPosPacket(boolean onGround, boolean horizontalCollision, double x, double y, double z) ServerboundMovePlayerPosPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleandoublegetX()doublegetY()doublegetZ()inthashCode()booleanbooleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ServerboundMovePlayerPosPacketwithHorizontalCollision(boolean horizontalCollision) @NonNull ServerboundMovePlayerPosPacketwithOnGround(boolean onGround) @NonNull ServerboundMovePlayerPosPacketwithX(double x) @NonNull ServerboundMovePlayerPosPacketwithY(double y) @NonNull ServerboundMovePlayerPosPacketwithZ(double z) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ServerboundMovePlayerPosPacket
public ServerboundMovePlayerPosPacket(io.netty.buffer.ByteBuf in) -
ServerboundMovePlayerPosPacket
public ServerboundMovePlayerPosPacket(boolean onGround, boolean horizontalCollision, double x, double y, double z)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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isOnGround
public boolean isOnGround() -
isHorizontalCollision
public boolean isHorizontalCollision() -
getX
public double getX() -
getY
public double getY() -
getZ
public double getZ() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withOnGround
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withHorizontalCollision
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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