Class ClientboundContainerSetContentPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.inventory.ClientboundContainerSetContentPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundContainerSetContentPacket(int containerId, int stateId, @Nullable ItemStack @NonNull [] items, @Nullable ItemStack carriedItem) ClientboundContainerSetContentPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@Nullable ItemStackint@Nullable ItemStack @NonNull []getItems()intinthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundContainerSetContentPacketwithCarriedItem(@Nullable ItemStack carriedItem) @NonNull ClientboundContainerSetContentPacketwithContainerId(int containerId) @NonNull ClientboundContainerSetContentPacket@NonNull ClientboundContainerSetContentPacketwithStateId(int stateId) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundContainerSetContentPacket
public ClientboundContainerSetContentPacket(io.netty.buffer.ByteBuf in) -
ClientboundContainerSetContentPacket
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getContainerId
public int getContainerId() -
getStateId
public int getStateId() -
getItems
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getCarriedItem
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withContainerId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withStateId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withItems
public @NonNull ClientboundContainerSetContentPacket withItems(@Nullable ItemStack @NonNull [] items) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withCarriedItem
public @NonNull ClientboundContainerSetContentPacket withCarriedItem(@Nullable ItemStack carriedItem) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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