Class ClientboundPlayerInfoUpdatePacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundPlayerInfoUpdatePacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundPlayerInfoUpdatePacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundPlayerInfoUpdatePacket

      public ClientboundPlayerInfoUpdatePacket(io.netty.buffer.ByteBuf in)
    • ClientboundPlayerInfoUpdatePacket

      public ClientboundPlayerInfoUpdatePacket(EnumSet<PlayerListEntryAction> actions, PlayerListEntry[] entries)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getActions

      public EnumSet<PlayerListEntryAction> getActions()
    • getEntries

      public PlayerListEntry[] getEntries()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withActions

      public @NonNull ClientboundPlayerInfoUpdatePacket withActions(EnumSet<PlayerListEntryAction> actions)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withEntries

      public @NonNull ClientboundPlayerInfoUpdatePacket withEntries(PlayerListEntry[] entries)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).