Class ClientboundBlockEventPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundBlockEventPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundBlockEventPacket(@NonNull org.cloudburstmc.math.vector.Vector3i position, int rawType, int rawValue, @Nullable BlockValueType type, @Nullable BlockValue value, int blockId) ClientboundBlockEventPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanint@NonNull org.cloudburstmc.math.vector.Vector3iintint@Nullable BlockValueTypegetType()@Nullable BlockValuegetValue()inthashCode()voidserialize(io.netty.buffer.ByteBuf out) voidsetType(@Nullable BlockValueType type) voidsetValue(@Nullable BlockValue value) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundBlockEventPacketwithBlockId(int blockId) @NonNull ClientboundBlockEventPacketwithPosition(@NonNull org.cloudburstmc.math.vector.Vector3i position) @NonNull ClientboundBlockEventPacketwithRawType(int rawType) @NonNull ClientboundBlockEventPacketwithRawValue(int rawValue) @NonNull ClientboundBlockEventPacketwithType(@Nullable BlockValueType type) @NonNull ClientboundBlockEventPacketwithValue(@Nullable BlockValue value) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundBlockEventPacket
public ClientboundBlockEventPacket(io.netty.buffer.ByteBuf in) -
ClientboundBlockEventPacket
public ClientboundBlockEventPacket(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position, int rawType, int rawValue, @Nullable BlockValueType type, @Nullable BlockValue value, int blockId)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getPosition
@NonNull public @NonNull org.cloudburstmc.math.vector.Vector3i getPosition() -
getRawType
public int getRawType() -
getRawValue
public int getRawValue() -
getType
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getValue
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getBlockId
public int getBlockId() -
setType
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setValue
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withPosition
public @NonNull ClientboundBlockEventPacket withPosition(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withRawType
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withRawValue
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withType
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withValue
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withBlockId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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