java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundSetHealthPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundSetHealthPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundSetHealthPacket

      public ClientboundSetHealthPacket(io.netty.buffer.ByteBuf in)
    • ClientboundSetHealthPacket

      public ClientboundSetHealthPacket(float health, int food, float saturation)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getHealth

      public float getHealth()
    • getFood

      public int getFood()
    • getSaturation

      public float getSaturation()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withHealth

      public @NonNull ClientboundSetHealthPacket withHealth(float health)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withFood

      public @NonNull ClientboundSetHealthPacket withFood(int food)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withSaturation

      public @NonNull ClientboundSetHealthPacket withSaturation(float saturation)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).