java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundPlayerPositionPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundPlayerPositionPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundPlayerPositionPacket

      public ClientboundPlayerPositionPacket(int id, double x, double y, double z, double dX, double dY, double dZ, float yRot, float xRot, PositionElement... relative)
    • ClientboundPlayerPositionPacket

      public ClientboundPlayerPositionPacket(io.netty.buffer.ByteBuf in)
    • ClientboundPlayerPositionPacket

      public ClientboundPlayerPositionPacket(int id, org.cloudburstmc.math.vector.Vector3d position, org.cloudburstmc.math.vector.Vector3d deltaMovement, float yRot, float xRot, @NonNull @NonNull List<PositionElement> relatives)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getId

      public int getId()
    • getPosition

      public org.cloudburstmc.math.vector.Vector3d getPosition()
    • getDeltaMovement

      public org.cloudburstmc.math.vector.Vector3d getDeltaMovement()
    • getYRot

      public float getYRot()
    • getXRot

      public float getXRot()
    • getRelatives

      @NonNull public @NonNull List<PositionElement> getRelatives()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withId

      public @NonNull ClientboundPlayerPositionPacket withId(int id)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withPosition

      public @NonNull ClientboundPlayerPositionPacket withPosition(org.cloudburstmc.math.vector.Vector3d position)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withDeltaMovement

      public @NonNull ClientboundPlayerPositionPacket withDeltaMovement(org.cloudburstmc.math.vector.Vector3d deltaMovement)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withYRot

      public @NonNull ClientboundPlayerPositionPacket withYRot(float yRot)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withXRot

      public @NonNull ClientboundPlayerPositionPacket withXRot(float xRot)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withRelatives

      public @NonNull ClientboundPlayerPositionPacket withRelatives(@NonNull @NonNull List<PositionElement> relatives)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).