java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ServerboundInteractPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ServerboundInteractPacket

      public ServerboundInteractPacket(int entityId, InteractAction action, boolean isSneaking)
    • ServerboundInteractPacket

      public ServerboundInteractPacket(int entityId, InteractAction action, @NonNull @NonNull Hand hand, boolean isSneaking)
    • ServerboundInteractPacket

      public ServerboundInteractPacket(io.netty.buffer.ByteBuf in)
    • ServerboundInteractPacket

      public ServerboundInteractPacket(int entityId, @NonNull @NonNull InteractAction action, float targetX, float targetY, float targetZ, Hand hand, boolean isSneaking)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getEntityId

      public int getEntityId()
    • getAction

      @NonNull public @NonNull InteractAction getAction()
    • getTargetX

      public float getTargetX()
    • getTargetY

      public float getTargetY()
    • getTargetZ

      public float getTargetZ()
    • getHand

      public Hand getHand()
    • isSneaking

      public boolean isSneaking()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withEntityId

      public @NonNull ServerboundInteractPacket withEntityId(int entityId)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withAction

      public @NonNull ServerboundInteractPacket withAction(@NonNull @NonNull InteractAction action)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withTargetX

      public @NonNull ServerboundInteractPacket withTargetX(float targetX)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withTargetY

      public @NonNull ServerboundInteractPacket withTargetY(float targetY)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withTargetZ

      public @NonNull ServerboundInteractPacket withTargetZ(float targetZ)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withHand

      public @NonNull ServerboundInteractPacket withHand(Hand hand)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withSneaking

      public @NonNull ServerboundInteractPacket withSneaking(boolean isSneaking)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).