Class ClientboundLightUpdatePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundLightUpdatePacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundLightUpdatePacket(int x, int z, @NonNull BitSet skyYMask, @NonNull BitSet blockYMask, @NonNull BitSet emptySkyYMask, @NonNull BitSet emptyBlockYMask, @NonNull List<byte[]> skyUpdates, @NonNull List<byte[]> blockUpdates) ClientboundLightUpdatePacket(int x, int z, @NonNull LightUpdateData lightData) ClientboundLightUpdatePacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull LightUpdateDataintgetX()intgetZ()inthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundLightUpdatePacketwithLightData(@NonNull LightUpdateData lightData) @NonNull ClientboundLightUpdatePacketwithX(int x) @NonNull ClientboundLightUpdatePacketwithZ(int z) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundLightUpdatePacket
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ClientboundLightUpdatePacket
public ClientboundLightUpdatePacket(io.netty.buffer.ByteBuf in) -
ClientboundLightUpdatePacket
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getX
public int getX() -
getZ
public int getZ() -
getLightData
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withLightData
public @NonNull ClientboundLightUpdatePacket withLightData(@NonNull @NonNull LightUpdateData lightData) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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