Class ClientboundRespawnPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundRespawnPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundRespawnPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundRespawnPacket

      public ClientboundRespawnPacket(io.netty.buffer.ByteBuf in)
    • ClientboundRespawnPacket

      public ClientboundRespawnPacket(PlayerSpawnInfo commonPlayerSpawnInfo, boolean keepMetadata, boolean keepAttributeModifiers)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getCommonPlayerSpawnInfo

      public PlayerSpawnInfo getCommonPlayerSpawnInfo()
    • isKeepMetadata

      public boolean isKeepMetadata()
    • isKeepAttributeModifiers

      public boolean isKeepAttributeModifiers()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withCommonPlayerSpawnInfo

      public @NonNull ClientboundRespawnPacket withCommonPlayerSpawnInfo(PlayerSpawnInfo commonPlayerSpawnInfo)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withKeepMetadata

      public @NonNull ClientboundRespawnPacket withKeepMetadata(boolean keepMetadata)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withKeepAttributeModifiers

      public @NonNull ClientboundRespawnPacket withKeepAttributeModifiers(boolean keepAttributeModifiers)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).