Class ClientboundPlayerCombatKillPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundPlayerCombatKillPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundPlayerCombatKillPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundPlayerCombatKillPacket

      public ClientboundPlayerCombatKillPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper)
    • ClientboundPlayerCombatKillPacket

      public ClientboundPlayerCombatKillPacket(int playerId, net.kyori.adventure.text.Component message)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getPlayerId

      public int getPlayerId()
    • getMessage

      public net.kyori.adventure.text.Component getMessage()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withPlayerId

      public @NonNull ClientboundPlayerCombatKillPacket withPlayerId(int playerId)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withMessage

      public @NonNull ClientboundPlayerCombatKillPacket withMessage(net.kyori.adventure.text.Component message)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).