java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.spawn.ClientboundAddEntityPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundAddEntityPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundAddEntityPacket

      public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, double x, double y, double z, float yaw, float pitch, float headYaw)
    • ClientboundAddEntityPacket

      public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, @NonNull @NonNull ObjectData data, double x, double y, double z, float yaw, float pitch, float headYaw)
    • ClientboundAddEntityPacket

      public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, double x, double y, double z, float yaw, float pitch, float headYaw, double motionX, double motionY, double motionZ)
    • ClientboundAddEntityPacket

      public ClientboundAddEntityPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper)
    • ClientboundAddEntityPacket

      public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, @NonNull @NonNull ObjectData data, double x, double y, double z, float yaw, float headYaw, float pitch, double motionX, double motionY, double motionZ)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getEntityId

      public int getEntityId()
    • getUuid

      @NonNull public @NonNull UUID getUuid()
    • getType

      @NonNull public @NonNull EntityType getType()
    • getData

      @NonNull public @NonNull ObjectData getData()
    • getX

      public double getX()
    • getY

      public double getY()
    • getZ

      public double getZ()
    • getYaw

      public float getYaw()
    • getHeadYaw

      public float getHeadYaw()
    • getPitch

      public float getPitch()
    • getMotionX

      public double getMotionX()
    • getMotionY

      public double getMotionY()
    • getMotionZ

      public double getMotionZ()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withEntityId

      public @NonNull ClientboundAddEntityPacket withEntityId(int entityId)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withUuid

      public @NonNull ClientboundAddEntityPacket withUuid(@NonNull @NonNull UUID uuid)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withType

      public @NonNull ClientboundAddEntityPacket withType(@NonNull @NonNull EntityType type)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withData

      public @NonNull ClientboundAddEntityPacket withData(@NonNull @NonNull ObjectData data)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withX

      public @NonNull ClientboundAddEntityPacket withX(double x)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withY

      public @NonNull ClientboundAddEntityPacket withY(double y)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withZ

      public @NonNull ClientboundAddEntityPacket withZ(double z)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withYaw

      public @NonNull ClientboundAddEntityPacket withYaw(float yaw)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withHeadYaw

      public @NonNull ClientboundAddEntityPacket withHeadYaw(float headYaw)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withPitch

      public @NonNull ClientboundAddEntityPacket withPitch(float pitch)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withMotionX

      public @NonNull ClientboundAddEntityPacket withMotionX(double motionX)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withMotionY

      public @NonNull ClientboundAddEntityPacket withMotionY(double motionY)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withMotionZ

      public @NonNull ClientboundAddEntityPacket withMotionZ(double motionZ)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).