Class ClientboundSetEquipmentPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.ClientboundSetEquipmentPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundSetEquipmentPacket(int entityId, @NonNull Equipment[] equipment) ClientboundSetEquipmentPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanint@NonNull Equipment[]inthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundSetEquipmentPacketwithEntityId(int entityId) @NonNull ClientboundSetEquipmentPacketwithEquipment(@NonNull Equipment[] equipment) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundSetEquipmentPacket
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ClientboundSetEquipmentPacket
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getEntityId
public int getEntityId() -
getEquipment
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withEquipment
public @NonNull ClientboundSetEquipmentPacket withEquipment(@NonNull @NonNull Equipment[] equipment) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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