Class ServerboundPlayerInputPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.level.ServerboundPlayerInputPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ServerboundPlayerInputPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ServerboundPlayerInputPacket

      public ServerboundPlayerInputPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper)
    • ServerboundPlayerInputPacket

      public ServerboundPlayerInputPacket(boolean forward, boolean backward, boolean left, boolean right, boolean jump, boolean shift, boolean sprint)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • isForward

      public boolean isForward()
    • isBackward

      public boolean isBackward()
    • isLeft

      public boolean isLeft()
    • isRight

      public boolean isRight()
    • isJump

      public boolean isJump()
    • isShift

      public boolean isShift()
    • isSprint

      public boolean isSprint()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withForward

      public @NonNull ServerboundPlayerInputPacket withForward(boolean forward)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withBackward

      public @NonNull ServerboundPlayerInputPacket withBackward(boolean backward)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withLeft

      public @NonNull ServerboundPlayerInputPacket withLeft(boolean left)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withRight

      public @NonNull ServerboundPlayerInputPacket withRight(boolean right)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withJump

      public @NonNull ServerboundPlayerInputPacket withJump(boolean jump)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withShift

      public @NonNull ServerboundPlayerInputPacket withShift(boolean shift)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withSprint

      public @NonNull ServerboundPlayerInputPacket withSprint(boolean sprint)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).