Class ClientboundMoveEntityRotPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.ClientboundMoveEntityRotPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundMoveEntityRotPacket(int entityId, float yaw, float pitch, boolean onGround) ClientboundMoveEntityRotPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanintfloatgetPitch()floatgetYaw()inthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundMoveEntityRotPacketwithEntityId(int entityId) @NonNull ClientboundMoveEntityRotPacketwithOnGround(boolean onGround) @NonNull ClientboundMoveEntityRotPacketwithPitch(float pitch) @NonNull ClientboundMoveEntityRotPacketwithYaw(float yaw) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundMoveEntityRotPacket
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ClientboundMoveEntityRotPacket
public ClientboundMoveEntityRotPacket(int entityId, float yaw, float pitch, boolean onGround)
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getEntityId
public int getEntityId() -
getYaw
public float getYaw() -
getPitch
public float getPitch() -
isOnGround
public boolean isOnGround() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withYaw
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPitch
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withOnGround
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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