Class ServerboundMovePlayerRotPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundMovePlayerRotPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ServerboundMovePlayerRotPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ServerboundMovePlayerRotPacket

      public ServerboundMovePlayerRotPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper)
    • ServerboundMovePlayerRotPacket

      public ServerboundMovePlayerRotPacket(boolean onGround, boolean horizontalCollision, float yaw, float pitch)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • isOnGround

      public boolean isOnGround()
    • isHorizontalCollision

      public boolean isHorizontalCollision()
    • getYaw

      public float getYaw()
    • getPitch

      public float getPitch()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withOnGround

      public @NonNull ServerboundMovePlayerRotPacket withOnGround(boolean onGround)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withHorizontalCollision

      public @NonNull ServerboundMovePlayerRotPacket withHorizontalCollision(boolean horizontalCollision)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withYaw

      public @NonNull ServerboundMovePlayerRotPacket withYaw(float yaw)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).
    • withPitch

      public @NonNull ServerboundMovePlayerRotPacket withPitch(float pitch)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).