Class ServerboundBlockEntityTagQueryPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.level.ServerboundBlockEntityTagQueryPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
-
Constructor Summary
ConstructorsConstructorDescriptionServerboundBlockEntityTagQueryPacket(int transactionId, @NonNull org.cloudburstmc.math.vector.Vector3i position) ServerboundBlockEntityTagQueryPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull org.cloudburstmc.math.vector.Vector3iintinthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ServerboundBlockEntityTagQueryPacketwithPosition(@NonNull org.cloudburstmc.math.vector.Vector3i position) @NonNull ServerboundBlockEntityTagQueryPacketwithTransactionId(int transactionId) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
-
Constructor Details
-
ServerboundBlockEntityTagQueryPacket
public ServerboundBlockEntityTagQueryPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
ServerboundBlockEntityTagQueryPacket
public ServerboundBlockEntityTagQueryPacket(int transactionId, @NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position)
-
-
Method Details
-
serialize
- Specified by:
serializein interfaceMinecraftPacket
-
shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
-
getTransactionId
public int getTransactionId() -
getPosition
@NonNull public @NonNull org.cloudburstmc.math.vector.Vector3i getPosition() -
equals
-
canEqual
-
hashCode
public int hashCode() -
toString
-
withTransactionId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withPosition
public @NonNull ServerboundBlockEntityTagQueryPacket withPosition(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-