Class ClientboundSoundPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundSoundPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundSoundPacket(@NonNull Sound sound, @NonNull SoundCategory category, double x, double y, double z, float volume, float pitch, long seed) ClientboundSoundPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull SoundCategoryfloatgetPitch()longgetSeed()@NonNull SoundgetSound()floatdoublegetX()doublegetY()doublegetZ()inthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundSoundPacketwithCategory(@NonNull SoundCategory category) @NonNull ClientboundSoundPacketwithPitch(float pitch) @NonNull ClientboundSoundPacketwithSeed(long seed) @NonNull ClientboundSoundPacket@NonNull ClientboundSoundPacketwithVolume(float volume) @NonNull ClientboundSoundPacketwithX(double x) @NonNull ClientboundSoundPacketwithY(double y) @NonNull ClientboundSoundPacketwithZ(double z) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundSoundPacket
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ClientboundSoundPacket
public ClientboundSoundPacket(@NonNull @NonNull Sound sound, @NonNull @NonNull SoundCategory category, double x, double y, double z, float volume, float pitch, long seed)
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getSound
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getCategory
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getX
public double getX() -
getY
public double getY() -
getZ
public double getZ() -
getVolume
public float getVolume() -
getPitch
public float getPitch() -
getSeed
public long getSeed() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withSound
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withCategory
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withVolume
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPitch
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withSeed
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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