Class ClientboundSetSimulationDistancePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundSetSimulationDistancePacket
- All Implemented Interfaces:
Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundSetSimulationDistancePacket(int simulationDistance) ClientboundSetSimulationDistancePacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanintinthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()withSimulationDistance(int simulationDistance) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundSetSimulationDistancePacket
public ClientboundSetSimulationDistancePacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
ClientboundSetSimulationDistancePacket
public ClientboundSetSimulationDistancePacket(int simulationDistance)
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getSimulationDistance
public int getSimulationDistance() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withSimulationDistance
public @NonNull ClientboundSetSimulationDistancePacket withSimulationDistance(int simulationDistance) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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