Class ClientboundAddEntityPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.spawn.ClientboundAddEntityPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundAddEntityPacket(int entityId, @NonNull UUID uuid, @NonNull EntityType type, double x, double y, double z, float yaw, float pitch, float headYaw) ClientboundAddEntityPacket(int entityId, @NonNull UUID uuid, @NonNull EntityType type, double x, double y, double z, float yaw, float pitch, float headYaw, double motionX, double motionY, double motionZ) ClientboundAddEntityPacket(int entityId, @NonNull UUID uuid, @NonNull EntityType type, @NonNull ObjectData data, double x, double y, double z, float yaw, float pitch, float headYaw) ClientboundAddEntityPacket(int entityId, @NonNull UUID uuid, @NonNull EntityType type, @NonNull ObjectData data, double x, double y, double z, float yaw, float headYaw, float pitch, double motionX, double motionY, double motionZ) ClientboundAddEntityPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull ObjectDatagetData()intfloatdoubledoubledoublefloatgetPitch()@NonNull EntityTypegetType()@NonNull UUIDgetUuid()doublegetX()doublegetY()floatgetYaw()doublegetZ()inthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundAddEntityPacketwithData(@NonNull ObjectData data) @NonNull ClientboundAddEntityPacketwithEntityId(int entityId) @NonNull ClientboundAddEntityPacketwithHeadYaw(float headYaw) @NonNull ClientboundAddEntityPacketwithMotionX(double motionX) @NonNull ClientboundAddEntityPacketwithMotionY(double motionY) @NonNull ClientboundAddEntityPacketwithMotionZ(double motionZ) @NonNull ClientboundAddEntityPacketwithPitch(float pitch) @NonNull ClientboundAddEntityPacketwithType(@NonNull EntityType type) @NonNull ClientboundAddEntityPacket@NonNull ClientboundAddEntityPacketwithX(double x) @NonNull ClientboundAddEntityPacketwithY(double y) @NonNull ClientboundAddEntityPacketwithYaw(float yaw) @NonNull ClientboundAddEntityPacketwithZ(double z) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundAddEntityPacket
public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, double x, double y, double z, float yaw, float pitch, float headYaw) -
ClientboundAddEntityPacket
public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, @NonNull @NonNull ObjectData data, double x, double y, double z, float yaw, float pitch, float headYaw) -
ClientboundAddEntityPacket
public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, double x, double y, double z, float yaw, float pitch, float headYaw, double motionX, double motionY, double motionZ) -
ClientboundAddEntityPacket
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ClientboundAddEntityPacket
public ClientboundAddEntityPacket(int entityId, @NonNull @NonNull UUID uuid, @NonNull @NonNull EntityType type, @NonNull @NonNull ObjectData data, double x, double y, double z, float yaw, float headYaw, float pitch, double motionX, double motionY, double motionZ)
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getEntityId
public int getEntityId() -
getUuid
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getType
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getData
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getX
public double getX() -
getY
public double getY() -
getZ
public double getZ() -
getYaw
public float getYaw() -
getHeadYaw
public float getHeadYaw() -
getPitch
public float getPitch() -
getMotionX
public double getMotionX() -
getMotionY
public double getMotionY() -
getMotionZ
public double getMotionZ() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withUuid
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withType
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withData
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withYaw
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withHeadYaw
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPitch
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withMotionX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withMotionY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withMotionZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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