Class ClientboundExplodePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundExplodePacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundExplodePacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) ClientboundExplodePacket(org.cloudburstmc.math.vector.Vector3d center, @Nullable org.cloudburstmc.math.vector.Vector3d playerKnockback, @NonNull Particle explosionParticle, @NonNull Sound explosionSound) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanorg.cloudburstmc.math.vector.Vector3d@NonNull Particle@NonNull Sound@Nullable org.cloudburstmc.math.vector.Vector3dinthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundExplodePacketwithCenter(org.cloudburstmc.math.vector.Vector3d center) @NonNull ClientboundExplodePacketwithExplosionParticle(@NonNull Particle explosionParticle) @NonNull ClientboundExplodePacketwithExplosionSound(@NonNull Sound explosionSound) @NonNull ClientboundExplodePacketwithPlayerKnockback(@Nullable org.cloudburstmc.math.vector.Vector3d playerKnockback) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundExplodePacket
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ClientboundExplodePacket
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getCenter
public org.cloudburstmc.math.vector.Vector3d getCenter() -
getPlayerKnockback
@Nullable public @Nullable org.cloudburstmc.math.vector.Vector3d getPlayerKnockback() -
getExplosionParticle
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getExplosionSound
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equals
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canEqual
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hashCode
public int hashCode() -
toString
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withCenter
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withPlayerKnockback
public @NonNull ClientboundExplodePacket withPlayerKnockback(@Nullable @Nullable org.cloudburstmc.math.vector.Vector3d playerKnockback) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withExplosionParticle
public @NonNull ClientboundExplodePacket withExplosionParticle(@NonNull @NonNull Particle explosionParticle) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withExplosionSound
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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