Class ClientboundBlockEventPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundBlockEventPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundBlockEventPacket(@NonNull org.cloudburstmc.math.vector.Vector3i position, @NonNull BlockValueType type, @NonNull BlockValue value, int blockId) ClientboundBlockEventPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanint@NonNull org.cloudburstmc.math.vector.Vector3i@NonNull BlockValueTypegetType()@NonNull BlockValuegetValue()inthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundBlockEventPacketwithBlockId(int blockId) @NonNull ClientboundBlockEventPacketwithPosition(@NonNull org.cloudburstmc.math.vector.Vector3i position) @NonNull ClientboundBlockEventPacketwithType(@NonNull BlockValueType type) @NonNull ClientboundBlockEventPacketwithValue(@NonNull BlockValue value) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundBlockEventPacket
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ClientboundBlockEventPacket
public ClientboundBlockEventPacket(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position, @NonNull @NonNull BlockValueType type, @NonNull @NonNull BlockValue value, int blockId)
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getPosition
@NonNull public @NonNull org.cloudburstmc.math.vector.Vector3i getPosition() -
getType
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getValue
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getBlockId
public int getBlockId() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withPosition
public @NonNull ClientboundBlockEventPacket withPosition(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withType
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withValue
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withBlockId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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