java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundSetHeldSlotPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ClientboundSetHeldSlotPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ClientboundSetHeldSlotPacket

      public ClientboundSetHeldSlotPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper)
    • ClientboundSetHeldSlotPacket

      public ClientboundSetHeldSlotPacket(int slot)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • getSlot

      public int getSlot()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withSlot

      public @NonNull ClientboundSetHeldSlotPacket withSlot(int slot)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).