Class ClientboundDisguisedChatPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundDisguisedChatPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundDisguisedChatPacket(io.netty.buffer.ByteBuf in, MinecraftCodecHelper helper) ClientboundDisguisedChatPacket(net.kyori.adventure.text.Component message, Holder<ChatType> chatType, net.kyori.adventure.text.Component name, @Nullable net.kyori.adventure.text.Component targetName) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleannet.kyori.adventure.text.Componentnet.kyori.adventure.text.ComponentgetName()@Nullable net.kyori.adventure.text.ComponentinthashCode()voidserialize(io.netty.buffer.ByteBuf out, MinecraftCodecHelper helper) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundDisguisedChatPacketwithChatType(Holder<ChatType> chatType) @NonNull ClientboundDisguisedChatPacketwithMessage(net.kyori.adventure.text.Component message) @NonNull ClientboundDisguisedChatPacketwithName(net.kyori.adventure.text.Component name) @NonNull ClientboundDisguisedChatPacketwithTargetName(@Nullable net.kyori.adventure.text.Component targetName) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundDisguisedChatPacket
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ClientboundDisguisedChatPacket
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Method Details
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serialize
- Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getMessage
public net.kyori.adventure.text.Component getMessage() -
getChatType
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getName
public net.kyori.adventure.text.Component getName() -
getTargetName
public @Nullable net.kyori.adventure.text.Component getTargetName() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withMessage
public @NonNull ClientboundDisguisedChatPacket withMessage(net.kyori.adventure.text.Component message) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withChatType
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withName
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withTargetName
public @NonNull ClientboundDisguisedChatPacket withTargetName(@Nullable net.kyori.adventure.text.Component targetName) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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