Class ClientboundMoveEntityPosPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.ClientboundMoveEntityPosPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundMoveEntityPosPacket(int entityId, double moveX, double moveY, double moveZ, boolean onGround) ClientboundMoveEntityPosPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanintdoublegetMoveX()doublegetMoveY()doublegetMoveZ()inthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundMoveEntityPosPacketwithEntityId(int entityId) @NonNull ClientboundMoveEntityPosPacketwithMoveX(double moveX) @NonNull ClientboundMoveEntityPosPacketwithMoveY(double moveY) @NonNull ClientboundMoveEntityPosPacketwithMoveZ(double moveZ) @NonNull ClientboundMoveEntityPosPacketwithOnGround(boolean onGround) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundMoveEntityPosPacket
public ClientboundMoveEntityPosPacket(io.netty.buffer.ByteBuf in) -
ClientboundMoveEntityPosPacket
public ClientboundMoveEntityPosPacket(int entityId, double moveX, double moveY, double moveZ, boolean onGround)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getEntityId
public int getEntityId() -
getMoveX
public double getMoveX() -
getMoveY
public double getMoveY() -
getMoveZ
public double getMoveZ() -
isOnGround
public boolean isOnGround() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withMoveX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withMoveY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withMoveZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withOnGround
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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