Class ServerboundPlayerAbilitiesPacket

java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.player.ServerboundPlayerAbilitiesPacket
All Implemented Interfaces:
Packet, MinecraftPacket

public class ServerboundPlayerAbilitiesPacket extends Object implements MinecraftPacket
  • Constructor Details

    • ServerboundPlayerAbilitiesPacket

      public ServerboundPlayerAbilitiesPacket(io.netty.buffer.ByteBuf in)
    • ServerboundPlayerAbilitiesPacket

      public ServerboundPlayerAbilitiesPacket(boolean flying)
  • Method Details

    • serialize

      public void serialize(io.netty.buffer.ByteBuf out)
      Specified by:
      serialize in interface MinecraftPacket
    • shouldRunOnGameThread

      public boolean shouldRunOnGameThread()
      Description copied from interface: Packet
      Gets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.
      Specified by:
      shouldRunOnGameThread in interface Packet
      Returns:
      Whether the packet be handled async from the Netty thread.
    • isFlying

      public boolean isFlying()
    • equals

      public boolean equals(@Nullable Object o)
      Overrides:
      equals in class Object
    • canEqual

      protected boolean canEqual(@Nullable Object other)
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public @NonNull String toString()
      Overrides:
      toString in class Object
    • withFlying

      public @NonNull ServerboundPlayerAbilitiesPacket withFlying(boolean flying)
      Returns:
      a clone of this object, except with this updated property (returns this if an identical value is passed).