Class ClientboundOpenSignEditorPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.level.ClientboundOpenSignEditorPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundOpenSignEditorPacket(@NonNull org.cloudburstmc.math.vector.Vector3i position, boolean isFrontText) ClientboundOpenSignEditorPacket(io.netty.buffer.ByteBuf in) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull org.cloudburstmc.math.vector.Vector3iinthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundOpenSignEditorPacketwithFrontText(boolean isFrontText) @NonNull ClientboundOpenSignEditorPacketwithPosition(@NonNull org.cloudburstmc.math.vector.Vector3i position) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundOpenSignEditorPacket
public ClientboundOpenSignEditorPacket(io.netty.buffer.ByteBuf in) -
ClientboundOpenSignEditorPacket
public ClientboundOpenSignEditorPacket(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position, boolean isFrontText)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getPosition
@NonNull public @NonNull org.cloudburstmc.math.vector.Vector3i getPosition() -
isFrontText
public boolean isFrontText() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withPosition
public @NonNull ClientboundOpenSignEditorPacket withPosition(@NonNull @NonNull org.cloudburstmc.math.vector.Vector3i position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withFrontText
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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