Class ClientboundPlayerLookAtPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.entity.player.ClientboundPlayerLookAtPacket
- All Implemented Interfaces:
Packet,MinecraftPacket
-
Constructor Summary
ConstructorsConstructorDescriptionClientboundPlayerLookAtPacket(@NonNull RotationOrigin origin, double x, double y, double z, int targetEntityId, RotationOrigin targetEntityOrigin) ClientboundPlayerLookAtPacket(io.netty.buffer.ByteBuf in) ClientboundPlayerLookAtPacket(RotationOrigin origin, double x, double y, double z) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanboolean@NonNull RotationOriginintdoublegetX()doublegetY()doublegetZ()inthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ClientboundPlayerLookAtPacketwithOrigin(@NonNull RotationOrigin origin) @NonNull ClientboundPlayerLookAtPacketwithTargetEntityId(int targetEntityId) @NonNull ClientboundPlayerLookAtPacketwithTargetEntityOrigin(RotationOrigin targetEntityOrigin) @NonNull ClientboundPlayerLookAtPacketwithX(double x) @NonNull ClientboundPlayerLookAtPacketwithY(double y) @NonNull ClientboundPlayerLookAtPacketwithZ(double z) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
-
Constructor Details
-
ClientboundPlayerLookAtPacket
-
ClientboundPlayerLookAtPacket
public ClientboundPlayerLookAtPacket(io.netty.buffer.ByteBuf in) -
ClientboundPlayerLookAtPacket
public ClientboundPlayerLookAtPacket(@NonNull @NonNull RotationOrigin origin, double x, double y, double z, int targetEntityId, RotationOrigin targetEntityOrigin)
-
-
Method Details
-
serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
-
shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
-
getOrigin
-
getX
public double getX() -
getY
public double getY() -
getZ
public double getZ() -
getTargetEntityId
public int getTargetEntityId() -
getTargetEntityOrigin
-
equals
-
canEqual
-
hashCode
public int hashCode() -
toString
-
withOrigin
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withX
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withY
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withZ
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withTargetEntityId
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-
withTargetEntityOrigin
public @NonNull ClientboundPlayerLookAtPacket withTargetEntityOrigin(RotationOrigin targetEntityOrigin) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
-