Class ClientboundGameTestHighlightPosPacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.clientbound.ClientboundGameTestHighlightPosPacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionClientboundGameTestHighlightPosPacket(io.netty.buffer.ByteBuf in) ClientboundGameTestHighlightPosPacket(org.cloudburstmc.math.vector.Vector3i absolutePos, org.cloudburstmc.math.vector.Vector3i relativePos) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanorg.cloudburstmc.math.vector.Vector3iorg.cloudburstmc.math.vector.Vector3iinthashCode()voidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()withAbsolutePos(org.cloudburstmc.math.vector.Vector3i absolutePos) withRelativePos(org.cloudburstmc.math.vector.Vector3i relativePos) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ClientboundGameTestHighlightPosPacket
public ClientboundGameTestHighlightPosPacket(io.netty.buffer.ByteBuf in) -
ClientboundGameTestHighlightPosPacket
public ClientboundGameTestHighlightPosPacket(org.cloudburstmc.math.vector.Vector3i absolutePos, org.cloudburstmc.math.vector.Vector3i relativePos)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getAbsolutePos
public org.cloudburstmc.math.vector.Vector3i getAbsolutePos() -
getRelativePos
public org.cloudburstmc.math.vector.Vector3i getRelativePos() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withAbsolutePos
public @NonNull ClientboundGameTestHighlightPosPacket withAbsolutePos(org.cloudburstmc.math.vector.Vector3i absolutePos) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withRelativePos
public @NonNull ClientboundGameTestHighlightPosPacket withRelativePos(org.cloudburstmc.math.vector.Vector3i relativePos) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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