Class ServerboundMoveVehiclePacket
java.lang.Object
org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.level.ServerboundMoveVehiclePacket
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Packet,MinecraftPacket
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Constructor Summary
ConstructorsConstructorDescriptionServerboundMoveVehiclePacket(io.netty.buffer.ByteBuf in) ServerboundMoveVehiclePacket(org.cloudburstmc.math.vector.Vector3d position, float yRot, float xRot, boolean onGround) -
Method Summary
Modifier and TypeMethodDescriptionprotected booleanbooleanorg.cloudburstmc.math.vector.Vector3dfloatgetXRot()floatgetYRot()inthashCode()booleanvoidserialize(io.netty.buffer.ByteBuf out) booleanGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread.@NonNull StringtoString()@NonNull ServerboundMoveVehiclePacketwithOnGround(boolean onGround) @NonNull ServerboundMoveVehiclePacketwithPosition(org.cloudburstmc.math.vector.Vector3d position) @NonNull ServerboundMoveVehiclePacketwithXRot(float xRot) @NonNull ServerboundMoveVehiclePacketwithYRot(float yRot) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.geysermc.mcprotocollib.network.packet.Packet
isTerminal
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Constructor Details
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ServerboundMoveVehiclePacket
public ServerboundMoveVehiclePacket(io.netty.buffer.ByteBuf in) -
ServerboundMoveVehiclePacket
public ServerboundMoveVehiclePacket(org.cloudburstmc.math.vector.Vector3d position, float yRot, float xRot, boolean onGround)
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Method Details
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serialize
public void serialize(io.netty.buffer.ByteBuf out) - Specified by:
serializein interfaceMinecraftPacket
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shouldRunOnGameThread
public boolean shouldRunOnGameThread()Description copied from interface:PacketGets whether the packet should run on an async game thread rather than blocking the network (Netty) thread. Packets that qualify for this are usually packets with an ensureRunningOnSameThread call at the top of their packet listener method in the Minecraft code. Packets which need extra attention because they aren't "fully" handled async are marked using // GAME THREAD DETAIL comments in the MCProtocolLib code.- Specified by:
shouldRunOnGameThreadin interfacePacket- Returns:
- Whether the packet be handled async from the Netty thread.
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getPosition
public org.cloudburstmc.math.vector.Vector3d getPosition() -
getYRot
public float getYRot() -
getXRot
public float getXRot() -
isOnGround
public boolean isOnGround() -
equals
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canEqual
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hashCode
public int hashCode() -
toString
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withPosition
public @NonNull ServerboundMoveVehiclePacket withPosition(org.cloudburstmc.math.vector.Vector3d position) - Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withYRot
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withXRot
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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withOnGround
- Returns:
- a clone of this object, except with this updated property (returns
thisif an identical value is passed).
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