Class MannequinEntity

All Implemented Interfaces:
org.geysermc.geyser.api.entity.type.GeyserEntity, Tickable

public class MannequinEntity extends AvatarEntity
  • Constructor Details

  • Method Details

    • setProfile

      public void setProfile(org.geysermc.mcprotocollib.protocol.data.game.entity.metadata.EntityMetadata<org.geysermc.mcprotocollib.protocol.data.game.entity.player.ResolvableProfile,?> entityMetadata)
    • isListed

      public boolean isListed()
      Description copied from class: AvatarEntity
      Whether this entity is listed on the player list. Since player entities are used for e.g. custom skulls too, we need to hack around limitations introduced in 1.21.130 to ensure skins are correctly applied.
      Specified by:
      isListed in class AvatarEntity
      Returns:
      whether this player entity is listed
      See Also:
    • setDescription

      public void setDescription(org.geysermc.mcprotocollib.protocol.data.game.entity.metadata.EntityMetadata<Optional<net.kyori.adventure.text.Component>,?> entityMetadata)