Class JavaDisconnectPacket
java.lang.Object
org.geysermc.connector.network.translators.PacketTranslator<com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket>
org.geysermc.connector.network.translators.java.JavaDisconnectPacket
public class JavaDisconnectPacket
extends PacketTranslator<com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket>
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanDetermines if this packet should be handled in the session's event loop.voidtranslate(GeyserSession session, com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket packet)
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Constructor Details
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JavaDisconnectPacket
public JavaDisconnectPacket()
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Method Details
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translate
public void translate(GeyserSession session, com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket packet)- Specified by:
translatein classPacketTranslator<com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket>
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shouldExecuteInEventLoop
public boolean shouldExecuteInEventLoop()Description copied from class:PacketTranslatorDetermines if this packet should be handled in the session's event loop. This should generally be true - only when the packet has to be executed immediately should it be false.- Overrides:
shouldExecuteInEventLoopin classPacketTranslator<com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket>
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