Uses of Class
org.geysermc.connector.entity.player.PlayerEntity
Packages that use PlayerEntity
Package
Description
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Uses of PlayerEntity in org.geysermc.connector.entity
Constructors in org.geysermc.connector.entity with parameters of type PlayerEntityModifierConstructorDescriptionFishingHookEntity(long entityId, long geyserId, EntityType entityType, com.nukkitx.math.vector.Vector3f position, com.nukkitx.math.vector.Vector3f motion, com.nukkitx.math.vector.Vector3f rotation, PlayerEntity owner) -
Uses of PlayerEntity in org.geysermc.connector.entity.player
Subclasses of PlayerEntity in org.geysermc.connector.entity.playerModifier and TypeClassDescriptionclassThe entity class specifically for aGeyserSession's player.classA wrapper to handle skulls more effectively - skulls have to be treated as entities since there are no custom player skulls in Bedrock. -
Uses of PlayerEntity in org.geysermc.connector.network.session.cache
Methods in org.geysermc.connector.network.session.cache that return PlayerEntityModifier and TypeMethodDescriptionEntityCache.getPlayerEntity(UUID uuid)EntityCache.removePlayerEntity(UUID uuid)Methods in org.geysermc.connector.network.session.cache with parameters of type PlayerEntity -
Uses of PlayerEntity in org.geysermc.connector.skin
Methods in org.geysermc.connector.skin with parameters of type PlayerEntityModifier and TypeMethodDescriptionstatic com.nukkitx.protocol.bedrock.packet.PlayerListPacket.EntrySkinManager.buildCachedEntry(GeyserSession session, PlayerEntity playerEntity)Builds a Bedrock player list entry from our existing, cached Bedrock skin informationstatic voidSkinManager.handleBedrockSkin(PlayerEntity playerEntity, BedrockClientData clientData)static voidSkullSkinManager.requestAndHandleSkin(PlayerEntity entity, GeyserSession session, Consumer<SkinProvider.Skin> skinConsumer)static voidSkinManager.requestAndHandleSkinAndCape(PlayerEntity entity, GeyserSession session, Consumer<SkinProvider.SkinAndCape> skinAndCapeConsumer)