public class Registries extends Object
| Modifier and Type | Field and Description |
|---|---|
static SimpleRegistry<com.nukkitx.nbt.NbtMap> |
BIOMES
A registry holding a CompoundTag of all the known biomes.
|
static SimpleMappedRegistry<String,BlockEntityTranslator> |
BLOCK_ENTITIES
A mapped registry which stores a block entity identifier to its
BlockEntityTranslator. |
static SimpleMappedRegistry<Integer,BlockCollision> |
COLLISIONS
A mapped registry containing which holds block IDs to its
BlockCollision. |
static VersionedRegistry<Map<com.github.steveice10.mc.protocol.data.game.recipe.RecipeType,List<com.nukkitx.protocol.bedrock.data.inventory.CraftingData>>> |
CRAFTING_DATA
A versioned registry which holds a
RecipeType to a corresponding list of CraftingData. |
static SimpleRegistry<com.nukkitx.nbt.NbtMap> |
ENTITY_IDENTIFIERS
A registry holding a CompoundTag of the known entity identifiers.
|
static VersionedRegistry<ItemMappings> |
ITEMS
A versioned registry which holds
ItemMappings for each version. |
static SimpleMappedRegistry<com.github.steveice10.mc.protocol.data.game.world.particle.ParticleType,ParticleMapping> |
PARTICLES
A mapped registry holding the
ParticleType to a corresponding ParticleMapping, containing various pieces of
data primarily for how Bedrock should handle the particle. |
static SimpleRegistry<Set<com.nukkitx.protocol.bedrock.data.inventory.PotionMixData>> |
POTION_MIXES
A registry holding all the potion mixes.
|
static VersionedRegistry<it.unimi.dsi.fastutil.ints.Int2ObjectMap<com.github.steveice10.mc.protocol.data.game.recipe.Recipe>> |
RECIPES
A versioned registry holding all the recipes, with the net ID being the key, and
Recipe as the value. |
static SimpleMappedRegistry<Integer,com.nukkitx.protocol.bedrock.data.SoundEvent> |
RECORDS
A mapped registry holding the available records, with the ID of the record being the key, and the
SoundEvent
as the value. |
static SimpleMappedRegistry<com.github.steveice10.mc.protocol.data.game.world.effect.SoundEffect,Effect> |
SOUND_EFFECTS
A mapped registry holding
SoundEffects to their corresponding Effect. |
static SimpleMappedRegistry<SoundHandler,SoundInteractionHandler<?>> |
SOUND_HANDLERS
A mapped registry holding
SoundHandlers to their corresponding SoundInteractionHandler. |
static SimpleMappedRegistry<String,SoundMapping> |
SOUNDS
A mapped registry holding sound identifiers to their corresponding
SoundMapping. |
| Constructor and Description |
|---|
Registries() |
public static final SimpleRegistry<com.nukkitx.nbt.NbtMap> BIOMES
public static final SimpleMappedRegistry<String,BlockEntityTranslator> BLOCK_ENTITIES
BlockEntityTranslator.public static final SimpleMappedRegistry<Integer,BlockCollision> COLLISIONS
BlockCollision.public static final VersionedRegistry<Map<com.github.steveice10.mc.protocol.data.game.recipe.RecipeType,List<com.nukkitx.protocol.bedrock.data.inventory.CraftingData>>> CRAFTING_DATA
RecipeType to a corresponding list of CraftingData.public static final SimpleRegistry<com.nukkitx.nbt.NbtMap> ENTITY_IDENTIFIERS
public static final VersionedRegistry<ItemMappings> ITEMS
ItemMappings for each version. These item mappings contain
primarily Bedrock version-specific data.public static final SimpleMappedRegistry<com.github.steveice10.mc.protocol.data.game.world.particle.ParticleType,ParticleMapping> PARTICLES
ParticleType to a corresponding ParticleMapping, containing various pieces of
data primarily for how Bedrock should handle the particle.public static final SimpleRegistry<Set<com.nukkitx.protocol.bedrock.data.inventory.PotionMixData>> POTION_MIXES
public static final VersionedRegistry<it.unimi.dsi.fastutil.ints.Int2ObjectMap<com.github.steveice10.mc.protocol.data.game.recipe.Recipe>> RECIPES
Recipe as the value.public static final SimpleMappedRegistry<Integer,com.nukkitx.protocol.bedrock.data.SoundEvent> RECORDS
SoundEvent
as the value.public static final SimpleMappedRegistry<String,SoundMapping> SOUNDS
SoundMapping.public static final SimpleMappedRegistry<com.github.steveice10.mc.protocol.data.game.world.effect.SoundEffect,Effect> SOUND_EFFECTS
SoundEffects to their corresponding Effect.public static final SimpleMappedRegistry<SoundHandler,SoundInteractionHandler<?>> SOUND_HANDLERS
SoundHandlers to their corresponding SoundInteractionHandler.Copyright © 2021 GeyserMC. All rights reserved.