| Modifier and Type | Class and Description |
|---|---|
class |
DoorCollision |
class |
EmptyCollision |
class |
GrassPathCollision |
class |
OtherCollision |
class |
ScaffoldingCollision
In order for scaffolding to work on Bedrock, entity flags need to be sent to the player
|
class |
SnowCollision |
class |
SolidCollision |
class |
TrapdoorCollision |
| Modifier and Type | Field and Description |
|---|---|
static SimpleMappedRegistry<Integer,BlockCollision> |
Registries.COLLISIONS |
| Modifier and Type | Method and Description |
|---|---|
Map<Integer,BlockCollision> |
CollisionRegistryLoader.load(it.unimi.dsi.fastutil.Pair<String,String> input) |
| Modifier and Type | Method and Description |
|---|---|
static BlockCollision |
BlockUtils.getCollision(int blockId,
int x,
int y,
int z) |
static BlockCollision |
BlockUtils.getCollisionAt(GeyserSession session,
int x,
int y,
int z) |
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