public class SkullPlayerEntity extends PlayerEntity
boots, chestplate, hand, helmet, leggings, offHandattributes, entityId, entityType, geyserId, metadata, motion, onGround, passengers, position, rotation, valid| Constructor and Description |
|---|
SkullPlayerEntity(com.github.steveice10.mc.auth.data.GameProfile gameProfile,
long geyserId,
com.nukkitx.math.vector.Vector3f position,
com.nukkitx.math.vector.Vector3f rotation) |
| Modifier and Type | Method and Description |
|---|---|
void |
despawnEntity(GeyserSession session,
com.nukkitx.math.vector.Vector3i position) |
void |
spawnEntity(GeyserSession session)
Overwritten so each entity doesn't check for a linked entity
|
moveAbsolute, moveRelative, sendPlayer, setDimensions, setPosition, setPosition, updateBedrockAttributes, updateBedrockMetadata, updateHeadLookRotation, updatePositionAndRotation, updateRotationgetDefaultMaxHealth, isShaking, setFreezing, updateAllEquipment, updateArmor, updateMainHand, updateOffHandas, despawnEntity, getBedrockRotation, is, moveAbsolute, moveRelative, teleport, updateBedrockMetadatapublic SkullPlayerEntity(com.github.steveice10.mc.auth.data.GameProfile gameProfile,
long geyserId,
com.nukkitx.math.vector.Vector3f position,
com.nukkitx.math.vector.Vector3f rotation)
public void spawnEntity(GeyserSession session)
spawnEntity in class PlayerEntitypublic void despawnEntity(GeyserSession session, com.nukkitx.math.vector.Vector3i position)
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