public class ArmorStandEntity extends LivingEntity
boots, chestplate, hand, helmet, leggings, offHandattributes, dimension, entityId, entityType, geyserId, metadata, motion, passengers, position, rotation, scale, valid| Constructor and Description |
|---|
ArmorStandEntity(long entityId,
long geyserId,
EntityType entityType,
com.nukkitx.math.vector.Vector3f position,
com.nukkitx.math.vector.Vector3f motion,
com.nukkitx.math.vector.Vector3f rotation) |
| Modifier and Type | Method and Description |
|---|---|
void |
updateBedrockMetadata(com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata entityMetadata,
GeyserSession session) |
updateEquipmentas, despawnEntity, getBedrockRotation, is, moveAbsolute, moveAbsolute, moveRelative, moveRelative, spawnEntity, updateBedrockAttributes, updateBedrockMetadatapublic ArmorStandEntity(long entityId,
long geyserId,
EntityType entityType,
com.nukkitx.math.vector.Vector3f position,
com.nukkitx.math.vector.Vector3f motion,
com.nukkitx.math.vector.Vector3f rotation)
public void updateBedrockMetadata(com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata entityMetadata,
GeyserSession session)
updateBedrockMetadata in class LivingEntityCopyright © 2020 GeyserMC. All rights reserved.